Client: Funtico
My role: Creative Lead / Art Director / AI / Design.
My Service: Script, Storyboard, Brand Design, Illustration, Content creation.
Agency: Rabbits Foot Studios. 2D animation: Daniel Svensson.
3D animation: Tobias Dahlén. Composition: Jesper Hallin
Editing: Robin Trumpum Peters & Andrea Vasquez
Sound Design: Ben Varas
Client: Funtico
My role: Creative Lead / Art Director / AI / Design.
My Service: Script, Storyboard, Brand Design, Illustration, Content creation.
Agency: Rabbits Foot Studios. 2D animation: Daniel Svensson.
3D animation: Tobias Dahlén. Composition: Jesper Hallin
Editing: Robin Trumpum Peters / Andrea Vasquez
Sound Design: Ben Varas
Client: Funtico
My role: Creative Lead / Art Director / AI / Design.
My Service: Script, Storyboard, Brand Design, Illustration, Content creation.
Agency: Rabbits Foot Studios. 2D animation: Daniel Svensson.
3D animation: Tobias Dahlén. Composition: Jesper Hallin
Editing: Robin Trumpum Peters / Andrea Vasquez
Sound Design: Ben Varas
Client: Funtico
My role: Creative Lead / Art Director / AI / Design.
My Service: Script, Storyboard, Brand Design, Illustration, Content creation. Agency: Rabbits Foot Studios.
2D animation: Daniel Svensson.
3D animation: Tobias Dahlén. Composition: Jesper Hallin
Editing: Robin Trumpum Peters / Andrea Vasquez
Sound Design: Ben Varas
Client: Funtico. My role: Creative Lead / Art Director / AI / Design. My Service: Script, Storyboard, Brand Design, Illustration, Content creation.
Agency: Rabbits Foot Studios.
2D animation: Daniel Svensson.
3D animation: Tobias Dahlén. Composition: Jesper Hallin
Editing: Robin Trumpum Peters & Andrea Vasquez
Sound Design: Ben Varas
Funtico aims to bridge the gap between Web2 and Web3 gaming. Covering a wide range of genres, from the tiniest indie game to the biggest AAA. Offering a unique Play-to-Earn (P2E) system they wanted to attract two target groups. Investors to build the platform and players who would like to spend their time there.
All that was available was a brand manual with a purple color palette and the logo and games that where on their way.
Funtico aims to bridge the gap between Web2 and Web3 gaming. Covering a wide range of genres, from the tiniest indie game to the biggest AAA. Offering a unique Play-to-Earn (P2E) system they wanted to attract two target groups. Investors to build the platform and players who would like to spend their time there.
All that was available was a brand manual with a purple color palette and the logo and games that where on their way.
Funtico aims to bridge the gap between Web2 and Web3 gaming. Covering a wide range of genres, from the tiniest indie game to the biggest AAA. Offering a unique Play-to-Earn (P2E) system they wanted to attract two target groups. Investors to build the platform and players who would like to spend their time there.
All that was available was a brand manual with a purple color palette and the logo and games that where on their way.
Funtico aims to bridge the gap between Web2 and Web3 gaming. Covering a wide range of genres, from the tiniest indie game to the biggest AAA. Offering a unique Play-to-Earn (P2E) system they wanted to attract two target groups. Investors to build the platform and players who would like to spend their time there.
All that was available was a brand manual with a purple color palette and the logo and games that where on their way.
Funtico aims to bridge the gap between Web2 and Web3 gaming. Covering a wide range of genres, from the tiniest indie game to the biggest AAA. Offering a unique Play-to-Earn (P2E) system they wanted to attract two target groups. Investors to build the platform and players who would like to spend their time there.
All that was available was a brand manual with a purple color palette and the logo and games that where on their way.
Narrative storytelling assisted by AI, I built a style and design system, for AI prompts. And created funtico piece by piece. A new world that will be filled with games, loot NFTs and players.
By describing the potential of this new platform in a launch trailer and through memorable design we captured the interest of both target groups.
Narrative storytelling assisted by AI, I built a style and design system, for AI prompts. And created funtico piece by piece. A new world that will be filled with games, loot NFTs and players.
By describing the potential of this new platform in a launch trailer and through memorable design we captured the interest of both target groups.
Narrative storytelling assisted by AI, I built a style and design system, for AI prompts. And created funtico piece by piece. A new world that will be filled with games, loot NFTs and players.
By describing the potential of this new platform in a launch trailer and through memorable design we captured the interest of both target groups.
Announcement trailer for Funtico at Taipei Game Show 2024
Images for presentation, sign-up page, launch page, etc.
Design / AI propt / Retouch : Tobias Tolvanen
Images produced for presentation, sign-up page, launch page, etc.
Design / AI propt / Retouch : Tobias Tolvanen
Images for presentation, sign-up page, launch page, etc.
Design / AI propt / Retouch : Tobias Tolvanen
I designed the logo for thier first game Heroes of the Citadel Taipei Game Show 2024. A casual squad RPG autobattler avalible on Steam!
I designed the logo for thier first game released on steam. A casual squad RPG autobattler.
I designed the logo for thier first game released on steam. A casual squad RPG autobattler.
I designed the logo for thier first game released on steam. A casual squad RPG autobattler.
I designed the logo for thier first game released on steam. A casual squad RPG autobattler.


Logo design: Tobias Tolvanen
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